![]() Clive is in the trenches, he’s fighting for his life, he’s covered with dirt and blood. “You can’t have a war without certain imagery. “We wanted to create something that was based in reality, that felt really real, and talk about complex and violent themes such as war,” Yoshida says. Ultimately, though, CBUIII made the game it wanted to. ![]() He also brings up the differences in rating systems between different world regions. Suppose someone’s getting pierced with an arrow, Yoshida says that will no longer be allowed with a Teen rating – it will immediately take you to the M rating “because it’s too realistic now” in instances where games are pushing for higher-fidelity visuals. ![]() He says before, studios could do “much, much more,” but now, “we’re finding ourselves not able to do as much to get the same rating we did before.” One example he gives is that it’s okay to kill a zombie violently today, but if that character is a human, you’ll push the rating more. Yoshida says the team understands these ratings are ultimately meant to protect children from sensitive content, but it’s still more restrictive to what a studio can do in a game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |